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Autodesk maya 2012 empty opening screen
Autodesk maya 2012 empty opening screen











autodesk maya 2012 empty opening screen

If you render from more than one camera, the rendered image output from each camera is stored in a different directory byĭefault. Select the additional renderable camera from which you want to render the scene from the drop-down list. When you select this option, a new Renderable Camera section appears. If you want to add another existing camera to the list of renderable cameras, you can select Add Renderable Camera. The third section is the Add Renderable Camera option. If you select stereoCamera (Stereo Pair) from the list, both the left and right stereo cameras are rendered. See Rendering environment variables for more information about the MAYA_EXR_LONGNAME environment variable. See Image format for more information on the OpenEXR format. To 1 to allow long channel names of 252 characters so that they are not truncated. However, EXR version 1.7 is currently supported by few external applications, andĮmbedding channel names longer than 31 characters may break compatibility with external applications that do not support it.īy default, channel names are truncated to 31 characters for backward compatibility. Than or equal to 252 characters in length. If you want to use EXR version 1.7, your framebuffer name must be less tokens, or, choose Custom to select the render tokens of your choice.ĮXR version 1.7 supports 252 character channel names. Select the Automatic option to name each pass using the. This attribute becomes active when you select the OpenEXRįile format, and when your scene contains one or more render passes. Use this field in conjunction with the multi-render passes feature.

#Autodesk maya 2012 empty opening screen zip#

For Maya 2012 and below, mental ray uses ZIP compression If you select the default option, RLE compression method is used. This method is meant as an intermediate playback format that provides a constant playback rate (which playback machines prefer). This method is recommended for real-time playback of image sequences, as the predictable compressed file size allows you to Therefore, all files with the same resolution and the same set of channels share the same file size. When using this compression method, the size of the compressed file depends only on the number of pixels in the image and This method for final renders requiring high quality output as it can be lossy. Use this compression method for quick decoding for playback purposes, for example, playblasts. Therefore, some quality loss may occur when compressing with B44 in 16-bit The OpenEXR user guide recommends PXR24 for depth maps.ī44 is a lossy format for half-float renders. PXR24 is lossy if the written data is stored in fullįloating-point precision and lossless otherwise. Generally used for photographic material.ĭata is first converted to 24-bit and then zip compression is applied. Achieves high compression ratios only with images composed mostly of solid PIZ usually achieves better compression but is much slower. NoteThe fastest modes are for decoding are normally RLE or ZIP.













Autodesk maya 2012 empty opening screen